#include "GameScene.h"
GameScene::GameScene(std::string Name)
{
	SetName(Name);
}
bool GameScene::onInit (Renderer* pkRenderer, Importer* importer)
{

	return true;
}
bool GameScene::onUpdate (float fTimeBetweenFrames)
{
	return true;
}
void GameScene::onDraw (Renderer* rkRenderer)
{
}
bool GameScene::onDeinit ()
{
	return true;
}
